Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected
The Profiler now displays this and similar GPU profiling support status information in the GPU profiler Module. Profiler: GPU Profiling is not supported with Graphics Jobs enabled. Physics: Parts of Cloth Mesh disappear when entering Play mode Physics: Make sure all the physics public API setters only call SetDirty when the serialised properties were actually changed Physics: GameObjects with colliders have inaccurate collision with Terrain Physics: Cloth constraints changes when upgrading project from an earlier Unity version to 2019.1.0a12 or later This is a change to a 2019.3.0 change, not seen in any released version, and will not be mentioned in final notes. Package Manager: Fixed an issue where Unity could hang for a few seconds when using PackageInfo.FindForAssembly after a domain reload. Mobile: Loading assets from AssetBundles takes significantly more time when the project is built as an AAB
Mobile: Editor shows that the Android NDK is not recommended even though it is installed from the Hub Inspector Framework: Copying unicode emojis in Inspector causes crash IMGUI: Performance regression when focusing and interacting with Clip Inspector in Animation tab of an fbx model IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies
Graphics - General: Black Screen appears on launching the Standalone app built from OpenGLES Graphics API Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version Graphics - General: Custom shader doesn't override built-in terrain shader
Graphics - General: Creating temporary RenderTextures with a RenderTextureDescriptor severely bloats Texture Memory
: PrefabMergeTests - OverwritePrefab_WithAnotherComplexGameObject is significantly slowerĪI: Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponentsĪndroid: 64 bit Build with Physics.Processing runs at a very low FPSĪnimation: Animator.Update CPU time spikes when multiple animations are playingĪsset Bundles: Building asset bundles causes an assertion pluginAppendices.size() <= 1 on the EditorĪsset Import Pipeline: Batch editing assets is massively slower with Asset Pipeline v2 compared to v1Īsset Import Pipeline: Prefab PerformanceTest: MeasureSaveTimeForPrefab(20,1,1,1000) is significantly slowerĪsset Import Pipeline: Editing prefab is slowĪsset Import Pipeline: Focusing the Editor Window causes noticeable Slowdowns